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UI/UX design

UI/UX design

User research, user flows, clickable prototypes and design systems — so what gets built is what people can actually use.

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What we design

Product and app interfaces

Screens for web apps, mobile apps and dashboards, designed around the tasks people come to do and the order they do them in.

Clickable prototypes

Interactive prototypes you can put in front of customers and colleagues before a line of code is written.

Design systems

Reusable components with typography, colour and spacing rules that keep every new screen consistent and make development faster.

UX audits

A review of an existing product against real usage: where people drop off, what they misread, and a prioritised list of fixes.

Accessible by default

Designs follow WCAG 2.1 AA contrast and touch-target guidelines, work at phone, tablet and desktop sizes, and are handed over with specifications developers can build to directly.

Deliverables

  • User flows and wireframes
  • Clickable prototypes
  • High-fidelity screens
  • Design system and component library
  • Developer handoff specifications

Questions

Straight answers.

Do we need design before development?

For anything users interact with, yes. Agreeing a clickable prototype before engineering starts is the cheapest point to change your mind, and it gives developers an unambiguous target.

Can you redesign an existing product without rebuilding it?

Often, yes. A UX audit identifies the changes with the most impact, and many can be delivered as incremental improvements to the current product rather than a rebuild.

What tools do you design in?

Figma, with prototypes and developer handoff shared directly from the files, so your team can comment on and reuse them.

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Have something to build?

A 30-minute call with the engineer who would lead it. We scope it, estimate it, and send a written plan afterwards.